Spooky House Tips

Introduction
Spooky House is Troonmill's fourth hero instance and is comprised of two maps. As the name might suggest, you can expect to get a Halloween vibe while playing through it.

Map 1
Above the poison cloud, you'll find three platforms. The middle of the three stays in place for longer than the other two, giving you just enough time to jump from it to the third platform. Once you make it through the Crystal Door, you'll again be faced with several platforms that can be difficult to traverse. You'll need to make use of the double jump in order to cover the gap. You can make this challenge easier by double jumping at the edge and then double tapping the Right Arrow key to sprint, though pulling this off may require some practice. After making it through another series of platforms, you'll encounter a boss, Pumpkin Death. His sickle does a good deal of damage. Holy Knights will want to make sure to use Divine Defense in order to protect themselves. If that isn't an option, be sure to have potions on hand to restore your HP.

Map 2
After dealing with Pumpkin Death, you'll enter Spooky House's second map. Here, you'll face another boss, the Nether Death, who is wrapped in chains and carries a scythe in one hand and a candle with a green flame in the other. There are two main attacks to be aware of, and you'll know what's coming based on what the boss says.

Pumpkin Bomb
When you see Nether Death say, “Pumpkin, pumpkin. Don't waste food!” a shadow will appear on the ground, indicating where a pumpkin bomb will land. When they first land, they don't do any damage, but they'll soon explode, so be sure to get away from them quickly.

Assault
When the Nether Death says, “I will take everything from you!” it will charge toward you, dealing damage. Because of its speed, this attack can't be avoided.